
#Xayah runes full#
krkaje mythic gives me the attack speed that I don't build and need for dps and full ad/crit build scales with her amazing crit / burst scaling.

ER is mostly taken because sheen passive, not mana passive You play for picks and burstier trades early on in order to kill people since you probably won't be able to kite and win longer trades against ranged champions (who often have some sort of annoying disengage/self peel they will use to keep you away).Īs for why some people go biscuits/presence of mind is possibly because they don't manage their mana well in lane. When enemy has no kitable melees or mostly ranged champions HoB+Galeforce helps you gap close and catch them on your E. NQ outscales ER in damage and utility (plus Kraken+Pd is great early game) With ultimate hunter your R is up more often for their engages.
#Xayah runes plus#
Runes: Hail of blades, taste of blood, eyeball collection, ultimate hunter, presenc3 of mind, bloodline/alacrityīasically my thought process is: if enemy has kitable melees NQ+LT plus Kraken+PD is frello because they all come to you and get melted and kited to death. Runes: LT, presence or mind, bloodline, cut down, taste of blood, ultimate hunterĮnemy doesn't have many melee engagers -> galeforce, ER, IE, situationals. If you think the build is troll regardless, find out yourself.Īgainst melees -> kraken, pd, NQ, IE, situationals. With the new crit buffs I expect this build to just be sleeper OP. I implore anyone to try it and give me feedback, it took awhile but I've finalized it into this build and doubt the core build will change. I've been told countless times the build is troll but so far I find it significantly better than other builds I've found the only downside is the 80% crit not being 100%, other than that everything is min/maxed. You have to change your playstyle a ton though, you have to perfectly play to fully utilize your abilities more often and still get meaningful AA DPS.


This isn't to be confused with the poke build this actually allows your fighting power to be significantly higher than normal crit because the insane bonus AH lets you spellweave much more, and make more plays you otherwise wouldn't be able to. The point of the build is ability haste whilst keeling crit as high as possible NOT lethality, I can only hope for a AH crit mythic in the future. If you're unlucky and nobody is building antiheal, IE can be swapped out for mortal reminder(PD is too valuable to give up) Runes: Lethal Tempo, Triumpth, Lifesteal rune, Situational %dmg rune Domination Secondary: Eyeball collector, Omnivamp rune AS shardīuild: Duskblade, Berserkers, ER(sheen first), LDR(Pretty good and high value at this point of the game), Phantom Dancer(gives you everything else you need), IE(Crit item if you're against squishes, BF sword if you need to hit harder immediately). It's like buying 3 crit cloaks at the start of the game then finally building towards your other crit items. I can understand rushing dirk on some champions, because dirk is actually highly gold efficient and gives an earlier spike, but delaying IE for zeal just makes no sense. You're not getting any extra value by getting zeal over IE components, since it's not even more gold efficient. So please, don't delay your IE powerspike by 1050g every game. You're delaying item powerspikes, and the problem is that the efficiency of completed items is absolutely bonkers compared to item components (just look at the efficiency of items like kraken slayer or navori or IE, even when you completely ignore their effects). It looks like it has insane gold advantage, but that's because the %MS gold value on the wiki is really really screwed up (12g per 1MS, 80g per 1% bonus MS makes absolutely no sense given most champions have ~350 MS so 1%MS is only actually like 3.5MS or 42g).
